Antwort auf den Beitrag "Re:Patch heute (PS3) bzw. morgen (360)" posten:
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> >Aber noch keine News zum DLC: > >[b:- Level cap raised to 60] >- New blueprints for weapon mods added >- Infected damage reduced >- Infected no longer interrupt player attacks > >A series of improvements to subsequent playthroughs implemented: >- quest XP rewards adjusted >- XP rewards for challenges adjusted >- in subsequent playthroughs XP is awarded for all quests completed in co-op >- Purna's ammo carrying capacity increased by 50% >- Character state from a save game can now be loaded when using the Start from Chapter option >[b:- New balancing option added: enemy levels can now be adjusted independently for each co-op player] >- Players respawn with more health >- Picklock skill level required to open a lock is now clearly indicated >- Improved rewards in weapon crates >- All weapon crates now contain rewards >[b:- Kick ability balanced, now requires stamina] >- Items can now be picked up instantly; this is reflected in adjusted animations > >Fixes and interface improvements > >- Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit. >- Fix: equipped items no longer swap mysteriously after drinking an energy drink >- Tweak: healing with medkits from inventory works better, makes smarter choices of medkits >- Fix: loot from dead enemies is now always identical for all co-op players >- Fix: Purna no longer finishes her Fury with fists equipped >- Fix: map tracking after death >- Fix: zone info in the quarantine zone (City of Moresby) >- Tweak: respawn point selection is now smarter > >Von Eurogamer.net
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