Antwort auf den Beitrag "Re:Day 1 Patch" posten:
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>[http://www.rockpapershotgun.com/2011/09/05/dead-island-receiving-day-one-bandages/] > >Fixed map synchronization when player joins during map load. >Fixed saving player re-spawn position when playing in co-op mode. >Fixed occasional inability to complete sidequests in Laboratory. >Improved enemy awareness (zombies). >Fixed occasional bug with NPC’s hands bend (IK) >Fixed spawning enemies in some quests after joining co-op game. >Fixed showing locations on invisible NPCs. >Fixed potential path blocker when quest “Knockin’ on heaven’s door” was completed before talking to Dominik during the “On the air” quest. >Fixed displaying gather rings near some doors. >Fixed enemy reaction to fire. >Fixed enemies’ health and stamina bars in co-op. >Fixed filtering of games in lobby. >Volume of pickup’s engine has been increased. >Fixed a number of issues causing game instability. >Fixed the switching of maps upon player death. >Fixed enemies unable to reach the player on some arenas. >Thrown items cannot be picked up by co-op players for five minutes. >Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft. >Fixed animation glitch when trading with team members. >More than one player can use a ladder at the same time. >Fixed stomping execution animation when target’s attacked by a second player. >Fixed the infinite respawning of shooting enemies. >Fixed not hiding menu if players die inside a vehicle. >Fixed item level calculation when playing New Game Plus. >Added information about players requesting pause in co-op. >Fixed A.I. animation glitch after fast-traveling or using a map portal. >Added distinction between quest checkpoints and other types of saves. >Fixed bug causing all inventory to disappear. >Fixed reloading and kicking. After the clip goes in, the reload is a success. >Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”. >Only “Walker” type enemies increase the extra XP of the “Combo” skill from Xian’s Survival skill tree. >Health regeneration is disabled during grabs. >Focus on items in shops not changing after selling or buying. >More HP for NPCs in escort missions. >Butcher enemies won’t spawn at all during escort missions (hooray!) >Fixed tracking after loading checkpoint. >Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth). > > >Liest sich nicht schlecht. Eskort Missionen entschärfen ist immer gut. ;)
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