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>[b:Content and Control] >Mirror's Edge is basically a single player game with a few extra modes to keep player's busy after finishing the story. The single player campaign is made up of a training mission, a prologue mission, and 9 chapters which will take Faith all the way through the city. You can also go through a series of Time Trials, which are basically condensed areas taken from the single player game where you'll have to race towards a target destination in a certain amount of time. You'll be able to upload your scores to EA's leaderboards to compete with your friends. You'll get all of these core experiences in both the PS3 and 360 version of the game. > >Mirror's Edge requires players to register for an EA online account to connect to leaderboards on both systems. It's a minor irritation to have to log on to a second account to get through to leaderboards, but this is required on both PS3 and 360. The 360 version has an extra menu item for downloadable content, which isn't present in the PS3 version. Right now the only things available are trailers and some pictures. > >Mirror's Edge has an unconventional control scheme, and it's one that generally works a little bit better on the PS3. You move and aim with the right and left analog sticks. You can jump or climb up walls with the L1 or left bumper, while sliding or ducking is done with the L2 button or left trigger. You'll use the jump button more than any other command in Mirror's Edge, and the bumper isn't always a reliable button. I found myself falling to my death at least once or twice each level because my button press didn't actually register. The L1 button is more of a uniform surface and responds much more consistently and comfortably. The PS3's analog sticks also work exceptionally well with the idea of free running through an environment. They are much more responsive to minute movement and I generally had an easier time lining up big jumps and crazy wall runs with them. Switching back to the 360's heavy sticks immediately felt sluggish and constrained. > >The game does have a few different control schemes, but the only real difference is moving the jump and slide commands from the left shoulder buttons to the right shoulder buttons. The PS3 version also offers some motion controls. You can use SixAxis to balance when walking across narrow pipes, use a downward gesture to tuck into a roll after a long jump, or use a flick of the controller to execute a disarm maneuver. Fortunately, these are all supplemental and you can opt to use a button or the analog stick at any time, which is great because the gestural controls just aren't responsive enough and don't add much to the game. > >Achievement points add a lot of replayability to Mirror's Edge. The single player campaign can be finished in 6-8 hours, but going back through to try and complete a level without being hit by a bullet, getting speedrun achievements, or stringing together some of the more acrobatic combinations can add a lot to replayability. The PS3 version features Trophies with all the same achievements so you'll get an identical experience. Both versions of the game offers the same basic content and features, but the added ease and precision of the PS3 controls give it the win in this category. > >Overall >1. PS3 >2. Xbox 360 > >[b:Presentation] >Once you see Mirror's Edge you won't mistake it for any other game. In contrast to the muddy grays and browns of most modern shooters, Mirror's Edge is a modern, high-contrast world filled with primary colors and inviting pastels. The PS3 version looks a little bit better than the 360 version, offering a terrifically crisp and vibrant color palate that just doesn't pop as much on 360. The PS3 version also runs at a slightly higher framerate. The 360 version is certainly smooth enough and entirely playable, but there's a little bit of extra fluidity that you'll notice when switching to the PS3. The PS3 version tends to hitch just a little bit more, especially when entering new areas. You'll encounter many of the same framerate hitches in the 360 version but it was just a little more prominent in the PS3. The PS3 version can be subject to some nasty screen tearing if you're playing on a standard definition TV, but this won't happen in 720p. Even still, the added vibrancy of the colors and the slightly smoother framerate make the PS3 version just a bit more attractive than the 360 version. > >The PS3 version of the game requires an installation of 486MB which takes about a minute (one of the shortest install times yet). Most loading times are roughly equivalent, but there are some occasional mid-level loads (similar to Half-Life 2) where the game will pause for 5-10 seconds while new areas are loaded in. Some of these loads are as short as 1-2 seconds on the PS3, while the 360 version usually takes a few seconds longer. The game's menus are laid out identically and cutscenes playback in an identically smooth fashion. > >Both games offer fantastic sound design, with a background of electronic music that is alternately serene and energetic. The game also makes great use of ambient sound, from the staccato breathing patterns of Faith as she starts to tire, to the subtle sound of wind whipping past your ears as you leap from a building ledge. The PS3 and 360 versions of the game present in Dolby Digital and both sound fantastic. > >The PS3 version is again the best choice in this category, with its vibrant colors, faster framerate, and occasionally faster loading times. > >Overall >1. PS3 >2. Xbox 360 > >[b:The Verdict] >You won't experience anything like Mirror's Edge this year. The game is a terrific experience on both the 360 and PS3, and whatever platform you choose you should be well-served. If you have the luxury of choice, the PS3 version comes together just a little bit more smoothly than the 360 version. The unique control scheme works terrifically well with the PS3's shoulder buttons and sensitive analog sticks. I had a more difficult time getting all of my jump commands to register on the 360's bumper buttons in the heat of the moment. The visual presentation in the PS3 is also a bit more vibrant than the 360. Colors are brighter, the framerate is just a little faster, and mid-level loads are typically a few seconds quicker. That being said there is some nasty screen tearing in the PS3 version when playing on a standard definition TV. > >Both versions force players to go through EA's slightly cumbersome online service to access leaderboards. The PS3 version has Trophy support to counter the 360's achievements, and each version offers an identical set of features at this point (though this may change with future downloadable content releases). Ultimately if you're interested in Mirror's Edge both versions of the game are recommendable. If you have a choice, the PS3 version controls a little better and presents a little bit more brightly. > >Overall >1. PS3 (If you play in SD see above comments.) >2. Xbox 360
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