Thema:
Re:Warum wird denn "Toy Soldiers HD" auf Steam so abgewa flat
Autor: Slapshot
Datum:02.08.24 13:27
Antwort auf:Re:Warum wird denn "Toy Soldiers HD" auf Steam so abgewa von G'Kyl

>hab aber wie gestern schon sofort mehrere Bewertungen gefunden, in denen verschiedene Sachen aufgezählt werden.

Hier z. B.:

cons :
-boss health is EXTREMELY increased no matter what difficulty you play on making even easy mode difficult
-over priced as ♥♥♥♥
-no ammo bar
-enemy unit/building health is either EXTREMLY hard to see. or just not visible at all unless you look at it from weird angles as the health bar is "inside" the unit/building rather than always over head in the original
-anti tank turret was removed with no re balancing to early missions where tanks are present making early missions hard AF
-air plane controls are awkward as you cant turn so easy with out aiming up at the heavens
-AA guns projectiles got reworked to be more "realistic" i think? but it drastically removes their effective range to almost point blank
-no split screen co-op
-Sniper tower sensitivity is SLOW as ♥♥♥♥ even when i revamped my ingame sensitivity to max and my DPI to 16k it still took me almost 20 seconds to do a 180 turn to face my toy box. which has resulted in a few units getting by cause of how slow it is
-anti infantry guns feel more weak some how. im still unsure if its me or the game but they feel drastically less effective at "anti"ing infantry.
-rotating artillery turrets is slow down with a small delay between pressing Q or E to rotate it
-mortar and artillery shells are MUCH slower than the original game making using them harder to arc.
-artillery shell cam doesn't "follow" the direction its facing and you can only rotate it in a 180 degree cone in front of the where it was fired. slowing down the shell also makes the shell move away from the cam.
-infantry units near the end of each level get "lost" and your left with 3 random infantry some where on the map waiting to come out or are stuck in place near the spawn point making killing them also hard.
-there is NO control scheme for how to use each turret like the original game. nor does it tell you how to use shell cam or planes. you have to of played the original to know they were even features
-the barrage system was reworked which im not against but the way they did it is just off. their isn't any random "red star" unit to instantly get a barrage any more. and due to not being able to see the health bars of enemy's you don't know which one to focus down to get a easy combo towards the barrage. on top of that it doesn't even tell you what barrage you got. i think cause only artillery barrage is in the game cause that's all that happened when i activated it.
-settings don't always save. back when i had to change my sensitivity for the sniper tower i had to go in and out of the settings to get the "save changes" prompt. as theirs no button to manually do it.
-some of the British a.i don't even move forward they just stand there doing nothing.
-tank controls have be made into a rail shooter for how it aims making it IMPOSSIBLE to aim even higher than 10 degrees
-HUD is intrusively huge blocking where your aiming in most cases
-friendly turrets can friendly fire player controlled vehicles. why?
-prices for each unit have been changed but clearly no thought was put into balancing how much money you earn from each kill meaning in alot of cases you will be broke and cant get the extra resource bonus for score at the end of the mission
-they replaced the anti infantry tier 3 with anti tank tier 1... but some how its used to attack infantry and does only "light" damage to vehicles. lighter than pinching it kind of damage.
-sound bugs out when to many turrets/enemys/vehicles are firing and it breaks for the whole level even if you restart the match. restarting the game is the only fix. ruining immersion in huge scale battles
-a.i controlled turrets can "bend" the aim down further than the player can when they control it. making turrets on high ledges impossible to use by the player.
-environment damage is only introduced in later levels but dont give near enough cash at all.
-random stuttering when entering vehicles, turrets and un pausing the game.
-environment damage is only introduced in later levels but dont give near enough cash at all.


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