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Autor: | JPS | ||
Datum: | 09.04.24 14:40 | ||
Antwort auf: | Re:Ist der Joker "Säbelrassler" kaputt? Edit: teilweise von Cedebo | ||
>>Auf Steam gibt es übrigens seit 2 Tagen eine Beta-Version eines Patches der einiges am Balancing ändert. > >Das Switch-Update ist afaik ähnlich alt, vielleicht entspricht das dem. Ich glaube nicht, weil das eine Art Public-Beta-Test ist, bei dem man auf Steam gezielt beitreten muss. Die finale Version soll dann wenn das Re-Balancing von der Community positiv aufgenommen wird und alles gut läuft in ca. einer Woche kommen. Erst dann dürften es auch die Konsolenversionen bekommen. Bisher sind die Eindrücke recht positiv auf Reddit & Co. Ich habe gestern nur eine Partie gespielt mit der Beta, kann es daher noch nicht wirklich einschätzen - die Änderungen lesen sich aber insgesamt sinnvoll: Updated version of Love2D - this fixed an issue on Windows and Steam Deck causing poor/stuttery performance for some players Added toggle for 'Reduced Motion', removing the swirly background and gyrating card motion Changed default fallback tarot from Fool to Strength (when all tarots are on screen) Changed Gold Stake random seeds - now ensures that the first Legendary Joker on that seed is a Joker that you have not won with on Gold Stake (For Completionist++ hunting) Changed ante scaling in white stake: Ante 3: 2800 -> 2000 Ante 4: 6000 -> 5000 Changed ante scaling in green stake: Ante 2: 1000 -> 900 Ante 3: 3200 -> 2400 Ante 4: 9000 -> 7000 Changed ante scaling in purple stake: Ante 2: 1200 -> 1000 Ante 3: 3600 -> 3000 Ante 4: 10000 -> 8000 Ante 5: 25000 -> 22000 Changed Orange Stake Scrapped increasing pack cost Added new 'Perishable' mechanic, Jokers have a 30% chance to have a 'Perishable' sticker, disabling them after 5 rounds Changed Gold Stake Scrapped -1 hand size Added new 'Rental' mechanic, Jokers have a 30% chance to have a 'Rental' sticker (stacks with eternal/perishable), making them cost $1 up front and $3 every round Changed eternal to apply to Jokers in Buffoon packs Changed the first shop in every run to always include a normal Buffoon pack as one of the pack options Upcoming blinds/tags can now be seen in the shop immediately after defeating a boss blind/cashing out Some Blinds are now be banned on challenge runs - banned Crimson Heart, Verdant Leaf and Amber Acorn on 'Jokerless' - banned Verdant Leaf on 'Typecast' - banned Verdant Leaf on 'Non-Perishable' - banned The Plant on 'Mad World' Buffed Saturn Now gives +3 mult instead of +2 mult for Straights Buffed Neptune Now gives +4 mult instead of +3 mult for Straight Flush Buffed Eris Now gives +50 chips instead of +40 chips for Flush Five Buffed Ceres Now gives +4 mult instead of +3 mult for Flush House Changed Uncommon tag - Now makes the uncommon joker free Changed Rare tag - Now makes the rare joker free Negative, Polychrome, Holo, Foil tags all make their respective joker free Changed Investment to give $25 instead of $15 Changed 8 Ball - scrapped old effect, new effect -> 1 in 4 chance to spawn a tarot when any played 8 is scored Changed Blue Seal - now creates the planet card of the final poker hand played during the round Changed both Mad and Clever Joker - scrapped 'contains 4 of a kind' effect, now applies instead to any hand that contains a 'Two Pair' Changed Yorick - scrapped old effect, new effect -> gains X1 mult every 23 cards discarded (starts at X1) Changed Magician Tarot - now applies lucky to 2 cards instead of 1 Changed Midas Mask - now only applies Gold enhancement to scoring face cards, costs $7 was $6 Changed Vampire now only removes enhancement from scoring cards gives X0.1 mult per enhancement instead of X0.2 mult Rare instead of Uncommon Changed Madness - now only applies on small/big blinds, not on boss blind selection Changed To Do list - poker hand no longer changes on payout, always changes at end of round (won't get stuck on Straight Flush) Changed description of Shortcut to include a more apt example (10 8 6 5 3) Changed Ancient Joker - the selected suit is no longer able to repeat between rounds Changed Swashbuckler - Now adds sell value of all other Jokers to Mult, not just the Jokers to the left Changed Hanging Chad - Now retriggers the first played card 2 times instead of once Changed Flower Pot - Now includes the base suit of debuffed cards when determining if it will trigger Changed Bootstraps to include current mult bonus in description Changed all 4 Sinful Jokers (one for each suit) - they now each give +3 mult per suit instead of +4 mult Changed Banner - now gives +30 chips per remaining discard instead of +40 chips Changed Fibonacci - costs $8 instead of $7, because Fibonacci Changed Steel Joker - Now gives X0.2 mult per Steel card in full deck instead of X0.25 mult Changed Odd Todd - Now gives +31 chips per odd ranked card instead of +30 chips Changed Sixth Sense - Now uncommon and $6, was rare Changed Hiker - Now gives +5 chips to every scoring card played instead of +4 chips Changed Gros Michel - Now has a 1 in 6 chance to go extinct instead of 1 in 4 Changed Seance - Now uncommon and $6, was rare and $7 Changed Riff-Raff - Now $6, was $4 Changed Vagabond - Rare, was uncommon - $8, was $6 Applies when you have $4 or less, was $3 or less Changed Cloud 9 - Now $7, was $6 Changed Mail-In Rebate - Now $5 was $3 Changed Reserved Parking - Now common, was uncommon Changed Lucky Cat - Now gains X0.25 per lucky proc, was X0.2 Changed Trading card - Now costs $6, was $5 Changed Campfire - Now gains X0.25 per card sold, was X0.5 Changed Smily Face - Now give +5 mult per face card, was +4 mult Changed Golden Ticket - Now payes out $4 per gold card played, was $3 Changed Bloodstone - Now has a 1 in 2 chance to proc, was 1 in 3 Changed Onyx Agate - Now gives +7 mult per club card, was +8 mult Changed Glass Joker - Now gives X0.75 mult per glass card destroyed, was X0.5 mult Changed Stuntman - Now gives +250 Chips, was +300 Changed Invisible Joker - Now requires 2 rounds and costs $8, was 3 rounds and $10 Changed Burnt Joker - Now is rare, was uncommon Changed wording on most scaling jokers to refer to 'this joker' Fixed bug where opening a booster pack with hand size of 0 was unskippable Fixed bug where the card generated by 'Certificate' was not being debuffed by the boss |
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