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Autor: | HomiSite | ||
Datum: | 27.08.23 10:45 | ||
Antwort auf: | Gameplay von Gunpriest | ||
Im Querschnitt der Previews kam SPACE MARINE II wohl gut an, vor allem die Optik (die aber offensichtlich auf geerdetere/"realistischere" Farben als der Vorläufer setzt). Die Performance war wohl noch ein Problem. Die PC Gamer (bzw. Ted Litchfield) ist jedoch mit dem Spielgefühl nicht zufrieden: > [...] The demo level's interior portions leaned more into "military industrial" 40K (boo) instead of "freaky gothic" 40K (hell yeah), but there were still some nice environment art touches like the candles, scrolls, and tomes festooned about an otherwise-modern control room. It all fell apart with the combat, though. [...] > >Titus just doesn't feel responsive, launching into slow, lumbering combos with his chainsword that I can't cancel out of when it's time for an Arkham-style omnidirectional parry. The counter windows are blessedly generous, but I'd be hammering the left bumper to counter [...] as Titus languidly worked through a pirouette strike with his chainsword, a successful riposte far from guaranteed. > >The weapons don't carry that oomph for me either—these feel like assault rifles and submachine guns and not Bolters, and I think they could do with deeper, punchier audio and more dramatic enemy reactions to getting hit with micro-missiles. I was also disappointed by the chainsword, which rather than ripping and tearing would smack against Tyranids like a pool noodle. There's just no chew to it. [...] > >With the shooting failing to carry the day for me, the demo's linear sequence of horde battles proved both dull and frustrating. At the second-highest (and recommended) difficulty level, I couldn't even turn my brain off and just let the violence machine go brrrrrr—big boy Tyranids take quite a bit of punishment to down, and getting overwhelmed meant a slightly irritating wait for one of my squad buddies to come give me a kind word and slap on the rump to get me back in action. [...] Quelle: [https://www.pcgamer.com/warhammer-40k-space-marine-is-a-rare-throwback-to-the-xbox-360-era-shooter-but-its-missing-some-of-what-made-those-games-great/] Es wird nicht ganz klar, ob der Autor genau vor der Preview noch mal das erste SPACE MARINE angespielt hatte oder es ein allgemeiner Eindruck ist. Ich bleibe weiterhin zuversichtlich, auch wenn als Zuschauer die Nahkämpfe teils etwas konfus wirkten und diese explosiven Sporen lahm waren. Ich bin gespannt, was in Sachen Schauplatz- und Gegnervielfalt passieren wird. An sich sollte es viele Tyraniden-Kreaturen geben (auch wenn Orks lustiger sind und Charakter haben). K!M hatte unten ältere Trailer-Analysen erwähnt, demnach auch . |
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