Thema:
Ein "Essential" von Eurogamer.net / .de mäkelt wieder flat
Autor: Lynne
Datum:06.12.22 14:52
Antwort auf:Swordship 19.99€ von Lynne

[https://www.eurogamer.net/swordship-review-this-game-is-a-marvel]

Swordship is already great, then. But for me it actually gets a little bit greater. Not just the simple low-poly graphics that burst with colour, or the brisk zip of the animations. I love the way that everything is tied together. The containers you collect - at the end of each level you can either bank them for score or keep them for extra lives. Or you can keep them and open them for a perk, maybe aligning the container lanes from now on or granting you instant drop offs. Points, meanwhile, allow you to play the long grade of opening up permanent upgrades, weather conditions, different ship abilities, and even different difficulty settings and concept art. It's endlessly surprising.

This muddling together of things, this collection of knotty choices that leaves you in charge as you trade score for health for getting yourself tricked out, actually makes Swordship feel more compact in an area - progression and unlocks - where a lot of arcade games succumb slightly to bloat. You're always making these interesting, could-go-either-way decisions. Every unlock matters, every point matters - and every life matters. This game is just phenomenal.


Hm, vorher nie von gehört glaub. Liest sich aber gut.

-------------

Der mir dieses Jahr als ziemlich mäkelig auffallende Tester von Eurogamer.de ist natürlich wieder anderer Ansicht ;)

[https://www.eurogamer.de/swordship-test-dabei-hatte-ich-mich-so-darauf-gefreut]

Aber 7 von 10 passt (angesichts der Kürze des Spiels) ja vielleicht dann auch wieder ganz gut *shrug*

Lynne


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