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Autor: | lion88 | ||
Datum: | 26.03.22 16:09 | ||
Antwort auf: | Ghostwire Tokyo (Tango Gameworks) von Super Sonic | ||
[https://www.youtube.com/watch?v=Nda2nU5XbzY] Werde aber auf eine Xbox Version warten. In Minute 4 fällt das Wort Ubisoft... das klingt nicht so gut. [https://www.eurogamer.net/articles/digitalfoundry-2022-ghostwire-tokyo-df-tech-review] I talked earlier about the six (!) different rendering modes, which actually result in ten different options to choose from once 60Hz and 120Hz display options are factored in. Ultimately, it's very straightforward. Ghostwire: Tokyo has quality and performance modes, along with HFR (high frame-rate) variants. In the HFR modes, the user can choose to engage v-sync or turn it off completely. These extra options are designed for 120Hz screens, but here's where the other four 'unofficial' modes kick in: you can turn off 120Hz support on the PS5 dashboard and force the console to run HFR capped at 60fps instead. |
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