Thema: |
|
||
Autor: | Sachiel | ||
Datum: | 10.06.21 09:10 | ||
Antwort auf: | So ist es von Spyro2000 | ||
>Zitat: > >>Lumen uses Software Ray Tracing through Signed Distance Fields by default, but can achieve higher quality on supporting video cards when Hardware Ray Tracing is enabled. > >Oder auch: > >>Lumen has two methods of ray tracing in Unreal Engine 5: Software Ray Tracing which operates on the widest range of hardware and platforms and Hardware Ray Tracing which requires supported video cards and systems to operate. > >Seltsamer finde ich schon diese Statements hier: > >>Lumen's Global Illumination and Reflections primary shipping target is to support large, open worlds running at 60 frames per second (fps) on next-generation consoles. The engine's High scalability level contains settings for Lumen targeting 60 fps. > >Unmittelbar danach: > >> Lumen's secondary focus is on clean indoor lighting at 30 fps on next-generation consoles. The engine's Epic scalability level produces around 8 milliseconds (ms) on next-generation consoles for global illumination and reflections at 1080p internal resolution, relying on Temporal Super Resolution to output at quality approaching native 4k. > >Also draußen 60 und innen 30? Oder geht's denen eigentlich um ArchViz Anwendungen? Der Schluss liegt nahe, aber dann hätten sie wohl nicht beide Male "on next-generation consoles" geschrieben. |
|||
< Frameset laden | antworten > | |||
Impressum | Nutzungsbedingungen | Datenschutzerklärung | | Mobile Apps | maniac-forum.de |