Thema:
Weniger gruselig als 7 flat
Autor: Pfroebbel
Datum:05.05.21 11:43
Antwort auf:Resident Evil 8 : Village von Droog

Buuuuh... Was soll das?
Mehr Grusel für den Gewinn!!!

'When we develop a new Resident Evil game, our goal is not always to make it scarier than the previous title, but find a balance to deliver a scary but fun experience for players,” he said.

“Some of the feedback we received regarding [RE7 was] that it was too scary to play,” Kanda added. “In one regard, that’s exactly what we were striving for, so it’s a huge compliment for us.

“But at the same time, it’s always our goal to create something that anybody can feel comfortable jumping in and playing, so we eased up on the tension curve [in RE Village] relative to Resident Evil 7: Biohazard, so that players aren’t in constant fear.”

While Resident Evil 7 put players in a series of confined spaces, “as if the walls of the Baker mansion were closing in on them”, Resident Evil Village’s relatively open environments aim to create tension differently.

“For Resident Evil Village, we took an entirely different approach with the openness of the village and players not knowing what might be lurking beyond the trees,” Kanda said.

“Something we also always have to pay attention to is the tension curve. We also find that people grow immune to fear if they’re consistently pitted up against a tense situation or environment.

“Those moments of solace act as a buffer to make sure that people aren’t completely desensitized to the horror. The save rooms that you often see in many ‘Resident Evil’ games is a great example of that, where players can take a deep breath and know that they are safe.”

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