Thema:
Äh: flat
Autor: Mongoose
Datum:15.05.03 15:15
Antwort auf:Re: Half Life 2 ist so geil von Mat-B

http://www.havok.com/newsletter/0503.html

Quote:

Havok Physics in Half Life 2  

Havok physics is at the heart of the eagerly awaited Half
Life 2. Havok has been working with Valve for almost
three years to deliver breakthrough physical gameplay.
Havok 2, launched at GDC 2003 incorporates all that
we have learned from working with each other,
especially in the area of character control and ragdolls

"Making a game with the complex physics interactions
and physics gameplay of Half-Life(R) 2 is really hard -
but it would have been impossible if we hadn't started
with robust fundamental physics technology from
Havok." Jay Stelly, Valve.

Apart from character physics, Havok runs
environmental dynamics allowing interactivity with most
objects and where else could you put a crowbar in the
works to stop a dynamically modelled machine? Stay
tuned to the Havok website for updates on physics in
Half Life 2 as we approach ship date.


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