Thema:
"Non-gaming projects" flat
Autor: Phineas
Datum:06.07.12 10:08
Antwort auf:Wie konnten sich Yager eigentlich so lange halten? von Sachiel

"We had a project in pre-production that unfortunately got cancelled with another publisher," says Ullman. "We did a couple of technical projects on the side too, which weren't necessarily gaming related. Yager sold pretty well, but not enough for us to carry a studio for the next three years."

It was these non-gaming projects that helped keep the studio alive and move forward, remaining in business until a more solid project went into production.


Hier sind ein paar erhellende Worte von Timo Ullmann: [http://www.gamesindustry.biz/articles/2012-07-05-yager-bombs-rebooting-spec-ops-for-2k]


< antworten >