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| Autor: | Phineas | ||
| Datum: | 06.07.12 10:08 | ||
| Antwort auf: | Wie konnten sich Yager eigentlich so lange halten? von Sachiel | ||
"We had a project in pre-production that unfortunately got cancelled with another publisher," says Ullman. "We did a couple of technical projects on the side too, which weren't necessarily gaming related. Yager sold pretty well, but not enough for us to carry a studio for the next three years." It was these non-gaming projects that helped keep the studio alive and move forward, remaining in business until a more solid project went into production. Hier sind ein paar erhellende Worte von Timo Ullmann: [http://www.gamesindustry.biz/articles/2012-07-05-yager-bombs-rebooting-spec-ops-for-2k] |
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