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Autor: | Lynne | ||
Datum: | 09.11.11 08:50 | ||
Antwort auf: | Dead Island (Melee Ego-Shooter) von Wurzelgnom | ||
Aber noch keine News zum DLC: - Level cap raised to 60 - New blueprints for weapon mods added - Infected damage reduced - Infected no longer interrupt player attacks A series of improvements to subsequent playthroughs implemented: - quest XP rewards adjusted - XP rewards for challenges adjusted - in subsequent playthroughs XP is awarded for all quests completed in co-op - Purna's ammo carrying capacity increased by 50% - Character state from a save game can now be loaded when using the Start from Chapter option - New balancing option added: enemy levels can now be adjusted independently for each co-op player - Players respawn with more health - Picklock skill level required to open a lock is now clearly indicated - Improved rewards in weapon crates - All weapon crates now contain rewards - Kick ability balanced, now requires stamina - Items can now be picked up instantly; this is reflected in adjusted animations Fixes and interface improvements - Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit. - Fix: equipped items no longer swap mysteriously after drinking an energy drink - Tweak: healing with medkits from inventory works better, makes smarter choices of medkits - Fix: loot from dead enemies is now always identical for all co-op players - Fix: Purna no longer finishes her Fury with fists equipped - Fix: map tracking after death - Fix: zone info in the quarantine zone (City of Moresby) - Tweak: respawn point selection is now smarter Von Eurogamer.net |
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